Playful Narrative Realms
Designing digital technology for experiences of play in a heritage space
The project will explore how we can design digital technologies for experiences of play in the public space of a heritage organisation. Currently, digital technologies are under-used in this area with technology often used for downloadable maps and websites. We are inspired by York City Council’s use of holographic guides: http://appeartome.com/ with http://ind.pn/18Sebyo which brings the York city wall to life with visceral characters and experiences.
The picture above is English Heritage’s Belsay Hall and their pirate trail. Although not a digital installation children enjoy exploring this great venue with this original and exciting activity. As we deploy our digital prototypes in heritage spaces such as these, we must balance the need of the child-at-play and their developmental needs. Our content must be appropriate; it needs to be relevant to the child and space, educational, inspiring and most of all fun.