We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

Together we are creating new products, experiences and business opportunities which empower anyone, anywhere to access, explore and create with the newly accessible collections of media, public information and personal data trails which form the digital public space.

 

Clusters

Projects

The Physical Playlist

The Physical Playlist
A physical-digital object which people would share with significant others and friends.

The Imitarium presents - Meet the Hubs: A Knowledge Exchange Salon

The Imitarium presents - Meet the Hubs: A Knowledge Exchange Salon
This is a project developed in association with Steven Wade for the AHRC Digital Economy Showcase

Cinehack

Cinehack
A hardware hacking & DIY filmmaking initiative.

Cold Sun

Cold Sun
A mobile game designed to educate about climate change using real world weather data.

Playful Narrative Realms

Playful Narrative Realms
Designing digital technology for experiences of play in a heritage space

Numbers that Matter

Numbers that Matter
Numbers that Matter explored wellbeing and people’s understanding of data by co-designing a wearable open-data device.

Latest Activity

Project Update: Exploring Improved Ways of Visualising Blood Test Results

23rd Oct 2015
Heather Hill (Renal Dietitian Lancashire Teaching Hospitals) and Jeremy Davenport (CX PhD) presented an overview of the CX project Exploring Improved Ways of Visualising Blood Rest Results and its prototype at the Annual General Meeting of the British Kidney Patients Association (North West region) on the 27th of September.     Following the...

Sound Spaces Exhibition reveals Liverpool's hidden spaces

18th Oct 2015
Exhibition at FACT Liverpool (19 - 23 October) uses unique photography and sound techniques to transport visitors to new realms - and in new ways. Sound Spaces transports visitors to some iconic and unusual Liverpool locations - without them moving a muscle. Release inhibitions - shout in the library, curse in...

Co-designing musical instruments reveals insights on user participation.

5th Oct 2015
This was by far the most playful and animated workshop the team has run. Workshop participants co-designed in groups very unique musical soundboard filled with musical instruments made from scratch. The session finished with people playing music using their soundboard and singing!

From vinyl records to toys: the return of analogue products in our digital lives

5th Oct 2015
The resurgence of analogue shows us that although we live in a digital age we still place a lot of value on physical experiences. Therefore the comeback is not simply a nostalgia for the past, but instead a driving force of a post-digital era, where a new hybrid physical and...

V&A Keynote talk on Playful Design in Healthcare receives a lot of attention during the Sackler conference on Art, Design and New Technology for Health

5th Oct 2015
The keynote speech at the Sackler conference at the V&A museum (Friday 19th June 2015) presented the role of playful design in healthcare. It showcased how game thinking combined with design thinking can spark innovation and motivate people to take on healthier behaviours. It provided a list of recommendations on how to...

A playful workshop for ageing playfully with our senior co-designers enjoying themselves.

5th Oct 2015
In our first in a series of workshops the team used playful and creative ways to explore the range and type of activities enjoyed by all. This led to the co-creation of  a series of collages and moodboards of favourite past, present, indour and outdous activities. In our next workshop we...