We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

Together we are creating new products, experiences and business opportunities which empower anyone, anywhere to access, explore and create with the newly accessible collections of media, public information and personal data trails which form the digital public space.

 

Clusters

Projects

Indiedata

Enabling participation in a consumer facing fully open source product, and researching a mode of business that doesn't exploit user data.

Blockanomics

Blockanomics
Blockanomics is a system to promote playful political engagement between people and local democracy, in the shared digital space of a locally tailored minecraft world.

The Near Miss Project

The Near Miss Project
The Near Miss Project studied cycling incidents that don’t result in injuries, but may profoundly influence people’s experiences and behaviours.

Red Tales: A Participatory iDoc

Red Tales: A Participatory iDoc
An Interactive Documentary (iDoc) about red squirrel conservation in Northern England. Produced in collaboration with Red Squirrels Northern England (RSNE), Wildscreen and members of the red squirrel conservation communities across Northern England.

Interglacial / Erratics

As part of the Pacitti Companies 2014 UNLOCKED programme, Prof. John Bowers and Tim Shaw were invited, as resident artists, to creatively respond to a number of artefacts from the natural history collection at Ipswich Museum.

PAC-LAN: Zombie Apocalypse

PAC-LAN: Zombie Apocalypse
A Location Based Game that explores gameplay within a combined digital and physical public space.

Latest Activity

Project Update: Exploring Improved Ways of Visualising Blood Test Results

23rd Oct 2015
Heather Hill (Renal Dietitian Lancashire Teaching Hospitals) and Jeremy Davenport (CX PhD) presented an overview of the CX project Exploring Improved Ways of Visualising Blood Rest Results and its prototype at the Annual General Meeting of the British Kidney Patients Association (North West region) on the 27th of September.     Following the...

Sound Spaces Exhibition reveals Liverpool's hidden spaces

18th Oct 2015
Exhibition at FACT Liverpool (19 - 23 October) uses unique photography and sound techniques to transport visitors to new realms - and in new ways. Sound Spaces transports visitors to some iconic and unusual Liverpool locations - without them moving a muscle. Release inhibitions - shout in the library, curse in...

So what is Perceptive Media?

5th Oct 2015
Unlike interactive narrative, in which users create or influence a dramatic storyline through their actions, ‘perceptive media’ looks at narrative from a different perspective; it adapts a story to the audience by using information about them, gathered through the use of a range of sensors and sensing technologies, whilst shaping...

Co-designing musical instruments reveals insights on user participation.

5th Oct 2015
This was by far the most playful and animated workshop the team has run. Workshop participants co-designed in groups very unique musical soundboard filled with musical instruments made from scratch. The session finished with people playing music using their soundboard and singing!

From vinyl records to toys: the return of analogue products in our digital lives

5th Oct 2015
The resurgence of analogue shows us that although we live in a digital age we still place a lot of value on physical experiences. Therefore the comeback is not simply a nostalgia for the past, but instead a driving force of a post-digital era, where a new hybrid physical and...

V&A Keynote talk on Playful Design in Healthcare receives a lot of attention during the Sackler conference on Art, Design and New Technology for Health

5th Oct 2015
The keynote speech at the Sackler conference at the V&A museum (Friday 19th June 2015) presented the role of playful design in healthcare. It showcased how game thinking combined with design thinking can spark innovation and motivate people to take on healthier behaviours. It provided a list of recommendations on how to...