We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

Together we are creating new products, experiences and business opportunities which empower anyone, anywhere to access, explore and create with the newly accessible collections of media, public information and personal data trails which form the digital public space.

 

Clusters

Projects

Paths of Desire

Paths of Desire
This project has been inspired both by a desire to investigate opportunities for exploring the role of cartography in a digital age and consider ways of encouraging users of cities to deviate from their normal paths and flows and discover ‘hidden gems’ within the city as a result.

Being There

Being There
'Being There' investigates possibilities of digital technologies for exploring alternative narratives of historical events, and specifically of world war one, relevant to the locality of Cheshire East. A collection of explorative co-designs will highlight opportunities that then are turned into an artist brief for a fully commissioned piece.

Ageing Playfully

Ageing Playfully
Co-designing interactive and playful ways to encourage dementia-friendly exercise and movement.

This Is How We Do It

This Is How We Do It
Exploring the value of digital technologies to capture and encourage reflection on craft practices

Project R-hythm

Project R-hythm
Project R-hythm used performance-making to explore a landscape and reveal the temporal qualities of place. 

Sea Breeze

Sea Breeze
Seabreeze is a project is to explore how the model of creative practice and the process of engagement with a community of users can inform similar interventions in heritage and contested spaces.

Latest Activity

Project Update: Exploring Improved Ways of Visualising Blood Test Results

23rd Oct 2015
Heather Hill (Renal Dietitian Lancashire Teaching Hospitals) and Jeremy Davenport (CX PhD) presented an overview of the CX project Exploring Improved Ways of Visualising Blood Rest Results and its prototype at the Annual General Meeting of the British Kidney Patients Association (North West region) on the 27th of September.     Following the...

Sound Spaces Exhibition reveals Liverpool's hidden spaces

18th Oct 2015
Exhibition at FACT Liverpool (19 - 23 October) uses unique photography and sound techniques to transport visitors to new realms - and in new ways. Sound Spaces transports visitors to some iconic and unusual Liverpool locations - without them moving a muscle. Release inhibitions - shout in the library, curse in...

Co-designing musical instruments reveals insights on user participation.

5th Oct 2015
This was by far the most playful and animated workshop the team has run. Workshop participants co-designed in groups very unique musical soundboard filled with musical instruments made from scratch. The session finished with people playing music using their soundboard and singing!

From vinyl records to toys: the return of analogue products in our digital lives

5th Oct 2015
The resurgence of analogue shows us that although we live in a digital age we still place a lot of value on physical experiences. Therefore the comeback is not simply a nostalgia for the past, but instead a driving force of a post-digital era, where a new hybrid physical and...

V&A Keynote talk on Playful Design in Healthcare receives a lot of attention during the Sackler conference on Art, Design and New Technology for Health

5th Oct 2015
The keynote speech at the Sackler conference at the V&A museum (Friday 19th June 2015) presented the role of playful design in healthcare. It showcased how game thinking combined with design thinking can spark innovation and motivate people to take on healthier behaviours. It provided a list of recommendations on how to...

A playful workshop for ageing playfully with our senior co-designers enjoying themselves.

5th Oct 2015
In our first in a series of workshops the team used playful and creative ways to explore the range and type of activities enjoyed by all. This led to the co-creation of  a series of collages and moodboards of favourite past, present, indour and outdous activities. In our next workshop we...