We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

Together we are creating new products, experiences and business opportunities which empower anyone, anywhere to access, explore and create with the newly accessible collections of media, public information and personal data trails which form the digital public space.

 

Clusters

Public Service Innovation and Democracy

Individual and community empowerment, new public and private sector services, data collection and sensing, data visualization and service design.
12 Projects
22 Commercial Partners
29 Academic Researchers

Performance, Liveness and Participation

Exploring how digital prototypes can be used to offer new forms of participation in live events, broadcasts and in public spaces.
11 Projects
14 Commercial Partners
20 Academic Researchers

Making the Digital Physical

Transforming the digital space trapped inside screens and devices into physical experiences in the real world.
8 Projects
6 Commercial Partners
18 Academic Researchers

Stories, Archives and Living Heritage

Exploring new ways of accessing, creating, exploring and remixing personal stories and cultural heritages to create new experiences.
6 Projects
10 Commercial Partners
11 Academic Researchers

Rethinking Working Life

What opportunities does Digital Public Space afford for new working practices? 
5 Projects
6 Commercial Partners
12 Academic Researchers

Building Social Communities - Dynamic Structures for Growth

The lab under this cluster topic will focus on the following area: Designing the Digital Public Space - Dynamic Structures for Growth
4 Projects
3 Commercial Partners
7 Academic Researchers

Projects

Erith Park: Walk the Talk

Erith Park: Walk the Talk
Supporting residents of Orbit housing association in making their own digital walking tours featuring stories and anecdotes about everyday life in Erith Park/Larner Road.

App Movement

App Movement
Exploring new territory in digital public spaces and how the shift from public consultation in the development of services to public commissioning of services can be made tangible via a web platform.

Sound & Guts

Sound & Guts
Sounds & Guts was a performance research project conducted by Tess Denman-Cleaver, which explored how live performance shapes experiences of landscape.   

The Physical Social Network

The Physical Social Network
A prototype, which will explore past writing practices through a physical, interactive experience with a digital collection of Edwardian postcards.

Lancaster Arts at the Storey: 21st Century Art Centre

Lancaster Arts at the Storey: 21st Century Art Centre
Exploring what an art centre can be when populated by and co-designed with/between the communities it serves.

Sound Spaces

Sound Spaces
Sound Spaces explores the potential of spatialised sound through public making

Latest Activity

Cold Sun Enters BETA

24th Mar 2015
We have been working on a game called COLD SUN for some time now and we are seeking people to play the game over the course of a week. After  playing the game for a week we an interview either in person or over the phone will be conducted and used...

Time and Motion: Redefining Working Life: Exhibition tours to Berlin

24th Mar 2015
The Time and Motion: Redefining Working Life exhibition, hosted by FACT Liverpool in collaboration with the Creative Exchange during 2014 has now toured to Berlin.  Curators Emily Gee and Mike Stubbs have taken the Time and Motion: Redefining Working Life exhibition to Berlin, as part of Transmediale 2015.   Featured works and...

Wild Man Game Bridges the Digital to Seoul

16th Mar 2015
The Wild Man Game has just been presented at a Serious Games' symposium and at the British Embassy in Seoul, Korea. I am just back from a speedy tour of Seoul where the Wild Man Game formed my part of two talks on Serious Games. The talks were part of a special...

Watch: Everybody Needs Somebody: Modelling personal social networks in physical form

12th Mar 2015
Watch a video capturing a case study by John Fass, CX PhD researcher, looking at tangible social network modelling

City Walks at My Place: Reflecting on experience and creating magic machines

12th Mar 2015
Elders Council members who participated in the City Walk in early February convened for another one-day workshop aimed at reflecting on the City Walk experience on John Dobson Street.  We invited participants to enter an imaginative space creating magic machines to help them achieve their wishes and desires for their own...

'Sea Breeze' Selected as Guardian number one show of 2014

24th Feb 2015
It was lovely to see that Alfred Hickling, one of 'The Guardian's' theatre critics selected Sea Breeze as his number one show of 2014. Sea Breeze Winter Gardens, Morecambe