We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

Together we are creating new products, experiences and business opportunities which empower anyone, anywhere to access, explore and create with the newly accessible collections of media, public information and personal data trails which form the digital public space.



Public Service Innovation and Democracy

Individual and community empowerment, new public and private sector services, data collection and sensing, data visualization and service design.
8 Projects
13 Commercial Partners
20 Academic Researchers

Performance, Liveness and Participation

Exploring how digital prototypes can be used to offer new forms of participation in live events, broadcasts and in public spaces.
11 Projects
14 Commercial Partners
20 Academic Researchers

Making the Digital Physical

Transforming the digital space trapped inside screens and devices into physical experiences in the real world.
6 Projects
5 Commercial Partners
15 Academic Researchers

Rethinking Working Life

What opportunities does Digital Public Space afford for new working practices? 
4 Projects
6 Commercial Partners
8 Academic Researchers

Stories, Archives and Living Heritage

Exploring new ways of accessing, creating, exploring and remixing personal stories and cultural heritages to create new experiences.
3 Projects
5 Commercial Partners
3 Academic Researchers

Building Social Communities - Dynamic Structures for Growth

The lab under this cluster topic will focus on the following area: Designing the Digital Public Space - Dynamic Structures for Growth
3 Projects
2 Commercial Partners
5 Academic Researchers


Sea Breeze

Sea Breeze
Seabreeze is a project is to explore how the model of creative practice and the process of engagement with a community of users can inform similar interventions in heritage and contested spaces.

Being There

Being There
'Being There' investigates possibilities of digital technologies for exploring alternative narratives of historical events, and specifically of world war one, relevant to the locality of Cheshire East. A collection of explorative co-designs will highlight opportunities that then are turned into an artist brief for a fully commissioned piece.

The Near Miss Project

The Near Miss Project
The Near Miss Project studies cycling incidents that don’t result in injuries, but may profoundly influence people’s experiences and behaviours.

Open Planning

Open Planning
Rethinking the urban planning process in the digital space.


Blockanomics is a system to promote playful political engagement between people and local democracy, in the shared digital space of a locally tailored minecraft world.

Seeing Reds: A Participatory iDoc

Seeing Reds: A Participatory iDoc
An Interactive Documentary (iDoc) about red squirrel conservation in Northern England. Produced in collaboration with Red Squirrels Northern England (RSNE), Wildscreen and members of the red squirrel conservation communities across Northern England.


A hardware hacking & DIY filmmaking initiative.

Latest Activity

'Sea Breeze' Selected as Guardian number one show of 2014

24th Feb 2015
It was lovely to see that Alfred Hickling, one of 'The Guardian's' theatre critics selected Sea Breeze as his number one show of 2014. Sea Breeze Winter Gardens, Morecambe

Getting In-Place

16th Feb 2015
Brings together people and projects that are exploring Heritage, Place and Local Memory through Digital Tools. Communities, local authorities, artists, technologists, activists and researchers are getting together to work on creative projects to do with their local heritage, stories and memories using digital technologies. Creative Initiatives unique and specific to a place,...

Sea Breeze is changing direction.

28th Jan 2015
We are designing a platform that connects projects working creatively with digital technologies, heritage and place. I understand research processes as living things, beings. As researchers we invest energy and time planning them, time-lining them and delimiting their scope. But working creatively with people, with ideas and with dreams sometimes made...

Creative Citizens’ Variety Pack: Inspiring digital ideas from community projects

27th Jan 2015
In September 2014, the Creative Citizens’ Variety Pack was launched at the Creative Citizens conference in London, with a collection of 12 case studies that make use of digital tools in creative ways for social benefit. Open Planninng was one of the project involved, among great projects like Play your Place...

Fabricating FACTs

26th Jan 2015
Exploring digital fabrication and prototyping in audience engagement to examine the relationship between objects and stories This audience engagement activity was developed by researcher Bettina Nissen and curator Gabriella Arrigoni in collaboration with FACT Liverpool as part of the exhibition 'Under Black Carpets' by artist Ilona Gaynor.

i-dentity - Digital Party Play

26th Jan 2015
i-dentity is a digital party game that encourages players to look at each other's movement. i-dentity was created in the Games Jam at CHI 2013 in collaboration with Jayden Garner and Exertion Labs. Read about the event here. i-dentity is a multi-player movement-based game involving 2 or more players that is perfect...